Archive for the ‘youth market research’ Category

Creating a Youth-buster!

April 17th, 2012

By Gene Del Vecchio
Author, Creating Blockbusters!

I’ve spent a career investigating and dissecting what youth audiences want. While they gravitate toward the timely and contemporary, they still find great comfort in the timeless and true. It’s the blend that makes for blockbusters, along with a good dose of what I term marketable artistry.

In a nationwide study that I conducted for my new book, Creating Blockbusters!, fielded by C+R Research, I asked four hundred people ages 8 to 55 what they like, dislike, and expect of today’s entertainment. Here’s a glimpse of what the 8 to 19 youth segment wants, as outlined in Creating Blockbusters!

Like all of us, youth audiences want a deeply emotional story. They want protagonists to face life and death struggles and to muster the bravery to achieve their full potential. These were among the top themes of over 20 tested.  But to break through, the story must be served up in a dramatic, unique way.  The Hunger Games comes to mind with its female protagonist and her selfless sacrifice to take her younger sister’s place in a futuristic battle to the death.

Creating BlockbustersYouth audiences also love narratives that tickle their fears. Children age 8 to 12 want heroes to feel the terror of making big mistakes at school (37%) and being publicly humiliated (36%). The desire for these types of characters fueled interest in Diary of a Wimpy Kid. Children this age also greatly fear spiders and snakes (35%) which undoubtedly provided a great platform for the original toy called Creepy Crawlers of the 1960’s as well as kids’ interest in recent reality shows such as Fear Factor. These fears are even more top of mind than the fear of death (29%). Being rejected by friends/peers is an important teen fear (36%). This provided a great foundation for many teen angst stories such as The Breakfast Club and is a more prominent issue among teens than the fear of terrorism (21%).

Youth audiences expect franchises to stay continually fresh. The Simpsons does so by addressing cultural issues related to race, religion, politics, sex, and celebrity, just as the TV show Glee uses revolving pop music artists.

While youth audiences appear to want things that are entirely new, they actually lean toward timeless products dressed up in new clothing.  The recent film Avatar with its environmental message and romance between two people from different worlds is very similar to Disney’s Pocahontas.  Beware of being too new and different.

A key to gaining a broad youth audience (along with adults) is to take a child-like idea from the depths of kid culture and make it edgy and/or sophisticated enough for older tastes. That’s what led to the broad appeal of Transformers, Harry Potter, Alvin and the Chipmunks, and even ABC’s new hit, Once Upon a Time.

Youth audiences fall in love with characters that have personas they admire. The persona might be coolness (e.g., James Bond), sweetness and innocence (e.g., Cinderella), mischievousness (e.g., Hans Solo), empowerment (e.g., Mulan), and even grumpiness (e.g., Shrek).  Kids want to reflect those same personalities on their T-shirts, posters, video games, and toys. Great character attitudes travel across business categories.

Youth audiences seek franchises that display marketable artistry. That is, products invented in ways that enhance their marketability.  It might arise from our politics (e.g., Barbie as Presidential candidate during election periods), from an advancement in technology (e.g., James Cameron created news by advancing the performance capture technique for Avatar), from a great name that communicates (e.g., Finding Nemo), to a great tagline that comes from the essence of the story (e.g., “May the Force Be With You”), to promotional events that get consumers closer to the franchise (e.g., Power Rangers national tours).

Youth audiences listen when you use their mediums. This occurred spectacularly when the Wizarding World of Harry Potter theme park was announced to only seven popular Harry Potter bloggers during a secret Webcast. Excited by the news, the bloggers sent the message to thousands of followers which was then relayed by news outlets to 350 million people worldwide in just days.

Most blockbusters don’t happen by accident. They are carefully conceived, developed and marketed using sound principles. The more you know about what youth audiences want, as set forth in Creating Blockbusters!, the more likely your offering will be the next Youth-buster, capturing not only kids but the kids that live in all of us.

—Gene Del Vecchio is an entertainment researcher, consultant and the author of the new book, Creating Blockbusters! genedv@aol.com http://creatingblockbusters.com/

 

Teens and Their Money – November 7th at 1:30 p.m. –The Market Research Event – Orlando, FL

The Market Research Event

Get 25% discount on this event by using C+R’s code TMRE11C&R

Mobile device research and social media technology are hot these days, and with good reason. As C+R’s Executive VP, Walt Dickie, succinctly put it in a recent blog post, The Inevitability of Mobile Research, “Every model we’ve ever had about consumers interacting with brands is now inadequate if it doesn’t include smartphones. All of the research we do simply has to be cognizant of this massive, immovable fact.”

As a result of this smartphone revolution, the research world is frantically grappling with various ways to harness this technology while distilling the most valuable insights from real-time purchase data, mobile payment technology, store finder Apps and QR coded brand drivers.

So what better group for marketers to set their sights on than teens, the first generation of consumers to grow up in today’s social media-rich culture. This has been one of the most anticipated and popular presentations on so timely a topic.  C+R Research’s energetic duo, Mary McIlrath, Senior VP, and Darren Breese, Research Director, share some profound insights drawn from a select group of C+R Research’s teen panel, TeensEyes.com.  The teens used a new App specifically designed for mobile research created by the online research provider RevelationGlobal. The latest data on teen shopping and spending may surprise, challenge and even have you rethink your strategy for marketing to today’s teens.

Debunking Myths

May 4th, 2011

By Amy Henry, Vice President of Youth Insights

At the Kid, Youth and Parent Power Conference in Florida last week, marketers, researchers and child advocates gathered to discuss trends and tKid, Youth and Parent Power Conference o share success stories. But they also came to engage in one of researchers’ and marketers’ favorite pastimes: myth bashing. On the doorstep of Disney, a place where fairytales usually prevail, speakers challenged the notion that teens rebel (according to MTV, Millenials prefer to game the system, not change it), that tweens and teens respond to mobile advertising, and that today’s parents just don’t understand (it turns out, they do).

We’ve engaged in a bit of this ourselves…On our YouthBeat website, you can find a link to our white paper on the “Six Youth Untruths,” and at the recent ARF conference, we shared a few fables about advertising to kids, tweens and teens.

Why do we take a swipe at hearsay and a cut at conventional wisdom so much? And what makes it so necessary to negate the notions that so many marketers have made into mantras?

  • First, we know that myths don’t just survive, but often thrive, in marketing culture. Sometimes old insights die hard, and it’s tough to give up a gem of an idea even if it’s time has passed. Remember when talking about “pester power” sounded like a masterful mom insight? Or that people over 55 don’t experiment with new brands? Even though youth and family culture has moved on, marketers are sometimes reluctant to change their tune. Too many presentations have been written, briefs have been crafted or businesses have been built on these ideas – and the thought of re-investing in new intelligence brings with it anxiety and a price tag.
  • Second, myths make our jobs easy. And isn’t that a good thing? Many of the myths that prevail come from watching the people around us, or taking our own experience too seriously. When it comes to truly understanding consumers’ needs and desires, this mindset can be a recipe for disaster. Smart researchers know that behind a simple truth sometimes lies a more messy explanation. And while we could argue that simple is good, complexity often gets us to a better understanding of the consumers we serve.
  • And finally, new myths seem to arise on a daily basis. Today, when bloggers’ words can sound biblical, and consultants make their mark through making bold statements about the future, researchers must add a tempered perspective. Do all kids have iPhones? Not by a longshot. Are iPads in every home? Not yet. But these can be unpopular messages to send to marketers who hope to get ahead of the next trend. As researchers, we’re obligated to present the world as it is, even when the rhetoric seems to tell a story of a culture that has not yet come to pass.

So what’s a marketer or researcher to do? Scrutinize the sure-things – don’t accept that timeless ideas last forever. Embrace complexity – and if an insight feels a little too true, question and challenge it before applying it to your work. And finally, look to validate your hunches – especially the newest ones – before using them to generalize the lives of your consumers or your audience.